Registos Bibliográficos associados ao registo de autoridade |
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Etiqueta de registo: 00526nam 22001691i 450 001 1266496 003 http://id.bnportugal.gov.pt/bib/catbnp/1266496 100 ## $a20020801d1969 m y0pory010305 ba 101 0# $apor 102 ## $aPT 200 1# $a A paz com seu germe$fTenente António Coelho... 210 #9 $aBraga$cEd. do A.$aVila Nova de Famalicão$cCentro Gráfico de José Casimiro da Silva$d1969 215 ## $a195, 1 p., 2 fl.$d19 cm 300 ## $aTiragem 1000 ex. 700 #1 $92$aCoelho,$bAntónio$3126610 801 #0 $aPT$bBN 801 #1 $aFR$bJOUVE 966 ## $lBN$mFGMON$sR. 35281 P.$x0 997 ## $aBIBEOD
Etiqueta de registo: 00532cam 2200181 450 001 845975 003 http://id.bnportugal.gov.pt/bib/catbnp/845975 005 20010507151600.0 095 ## $aPTBN00600154 100 ## $a19940525d1954 km y0pory0103 ba 101 0# $apor 102 ## $aPT 200 1# $aAspectos da economia lanar portuguesa$fAntónio Coelho 210 #9 $a[S.l.$cs.n.],$d1954$eLisboa :$gOf. Gráfica) 215 ## $a27 p.$d24 cm 305 ## $aSep. Bol. do Sindicato Nacional dos Comercialistas, 8 700 #1 $92$aCoelho,$bAntónio$3126610 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sS.C. 58584 V.
Etiqueta de registo: 00985cam 2200289 450 001 1024093 003 http://id.bnportugal.gov.pt/bib/catbnp/1024093 005 20000926145300.0 010 ## $a972-669-308-X 021 ## $aPT$b121969/98 100 ## $a20000602d1998 k y0pory0103 ba 101 0# $apor 102 ## $aPT 105 ## $aa j 001yy 106 ## $ar 200 1# $aAutómatos programáveis$eapoio às aulas práticas$fPaulo Salgado, António Coelho, José Boaventura$g[ed.] Universidade de Trás-os-Montes e Alto Douro 210 #9 $aVila Real$cUTAD,$d1998 215 ## $a42 p.$cil.$d30 cm 225 2# $aSérie didáctica.$iCiências aplicadas$v104 320 ## $aBibliografia, p. 42 675 ## $a681.5(076)$vBN$zpor$3297833 700 #1 $aSalgado,$bPaulo Alexandre Cardoso$3138499 701 #1 $92$aCoelho,$bAntónio$4070$3126610 701 #1 $aBoaventura,$bJosé$4070$3240677 712 02 $aUniversidade de Trás-os-Montes e Alto Douro$4340$340049 966 ## $lBN$mFGREV$sP.P. 18544 V.$x1 966 ## $lBN$mFGREV$sP.P. 18544 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 1931836 003 http://id.bnportugal.gov.pt/bib/catbnp/1931836 100 ## $a20160518d2015 k y0pory01030103ba 101 0# $aeng$dporfre 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aImproving expressiveness, integration and manageability in procedural content generation$fPedro Amorim Brandão da Silva$gorient. António Coelho, Rafael Bidarra 210 #9 $aPorto$c[s.n.],$d2015 215 ## $a199 p.$cil.$d30 cm 320 ## $aBibliografia, p. 165-178 328 #1 $aTese dout. Informatics Engineering, Faculdade de Engenharia, Universidade do Porto,
2015 675 ## $a004.42(043)$vBN$zpor$3793077 700 #1 $aSilva,$bPedro Amorim Brandão da$31646492 702 #1 $92$aCoelho,$bAntónio$4727$3126610 702 #1 $aAlmeida,$bAntónio Rafael Emiliano Bidarra de,$f1964-$4727$3144027 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sP. 44553 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 1934060 003 http://id.bnportugal.gov.pt/bib/catbnp/1934060 100 ## $a20160615d2014 k y0pory01030103ba 101 0# $aeng$dpor 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aInteractive user experience$eeffects of augmented reality on consumer psychology and behavior$fJasmina Stoyanova$gorient. Pedro Quelhas Brito, António Coelho 210 #9 $a[Porto$cs.n.],$d2014 215 ## $aXVII, 224, [10] p.$cil.$d30 cm 305 ## $aData na capa: 2015 328 #1 $aTese dout. Media Digitais, Fac. de Engenharia, Univ. do Porto, 2014 675 ## $a004.9(043)$vBN$zpor$3788403 675 ## $a659.1(043)$vBN$zpor$3684547 675 ## $a366.1(043)$vBN$zpor$31330014 675 ## $a316.64(043)$vBN$zpor$31233820 700 #1 $aStoyanova,$bJasmina$31648910 702 #1 $aBrito,$bPedro Quelhas$4727$3269287 702 #1 $92$aCoelho,$bAntónio$4727$3126610 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sP. 44703 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 1983962 003 http://id.bnportugal.gov.pt/bib/catbnp/1983962 100 ## $a20180301d2016 k y0pory01030103ba 101 0# $aeng$dpor 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aEstimating player performance and adaptivity in exergames and location-based games$fJoão Tiago Pinheiro Neto Jacob$gsupervisor António Coelho, Rui Rodrigues 210 #9 $aPorto$c[s.n.],$d2016 215 ## $a213 p.$cil.$d30 cm 328 #1 $aTese dout. Engenharia Informática, Faculdade de Engenharia, Universidade do Porto,
2016 675 ## $a004.9(043)$vBN$zpor$3788403 675 ## $a004.42(043)$vBN$zpor$3793077 675 ## $a794.08(043)$vBN$zpor$31600481 700 #1 $aJacob,$bJoão Tiago Pinheiro Neto$31705928 702 #1 $92$aCoelho,$bAntónio$4727$3126610 702 #1 $aRodrigues,$bRui Amaral$4727$31670691 801 #0 $aPT$bBN$gRPC 900 ## $aBIBNAC$d20180313 966 ## $lBN$mFGMON$sP. 49897 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 2042754 003 http://id.bnportugal.gov.pt/bib/catbnp/2042754 021 ## $aPT$b464625/19 100 ## $a20200311d2019 m y0pory01030103ba 101 0# $apor 102 ## $aPT 105 ## $aa z 001yy 106 ## $ar 200 1# $aSociedade recreativa união pragalense$e100 anos de memórias$fAlexandre Flores, Carlos Figueiredo$gcolab. António Coelho... [et al.] 210 #9 $aPragal$cSociedade Recreativa União Pragalense,$d2019 215 ## $a235, [2] p.$cil.$d21 cm 675 ## $a061.23(469.412)"1919/2019"(091)$vBN$zpor$31780651 675 ## $a78/79(469.412)"1919/2019"(091)$vBN$zpor$31780652 700 #1 $aFlores,$bAlexandre M.,$f1951-$338899 701 #1 $aFigueiredo,$bCarlos Marques$4070$337730 702 #1 $92$aCoelho,$bAntónio$4205$3126610 801 #0 $aPT$bBN$gRPC 856 41 $uhttp://rnod.bnportugal.gov.pt/ImagesBN/winlibimg.aspx?skey=&doc=2042754&img=137757&save=true 900 ## $aBIBNAC$d20200525 966 ## $lBN$mFGMON$sP. 55469 V.$x1 966 ## $lBN$mFGMON$sP. 55469 V.-D$x1
Etiqueta de registo: 00000nam 2200025 450 001 2072579 003 http://id.bnportugal.gov.pt/bib/catbnp/2072579 100 ## $a20210611d2020 k y0pory01030103ba 101 0# $aeng$dpor 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aEnhancing museum experiences for teenagers through gamification and storytelling frameworks$fVanessa Quintal Cesário$gorient. Valentina Nisi, António Coelho 210 #9 $aPorto$c[s.n.],$d2020 215 ## $a306 p.$cil.$d30 cm 328 #1 $aTese dout. Digital Media, Univ. do Porto, Univ. Nova de Lisboa, 2020 675 ## $a004.9(043)$vBN$zpor$3788403 700 #1 $aCesário,$bVanessa Quintal$31811252 702 #1 $aNisi,$bValentina$4727$31485166 702 #1 $92$aCoelho,$bAntónio$4727$3126610 801 #0 $aPT$bBN$gRPC 856 40 $2Cópia digital disponível no Repositório Aberto da Universidade do Porto$uhttps://hdl.handle.net/10216/127648 966 ## $lBN$mFGMON$sP. 58669 V.$x1 972 ## $e1$d20211025$visantos 973 ## $cmcarvalho$d20211020
Etiqueta de registo: 00000nam 2200025 450 001 2103993 003 http://id.bnportugal.gov.pt/bib/catbnp/2103993 100 ## $a20220705d2022 k y0pory01030103ba 101 0# $apor$deng 102 ## $aPT 105 ## $aa z 000yy 106 ## $ar 200 1# $aJogar o museu$e uma framework para o design de jogos baseados em localização com a realidade aumentada
para espaços museológicos$dPlay the museum$e a framework for designing location-based games with augmente reality for museological
spaces$fMaria Vanz Zeller de Macedo de Oliveira e Sousa$gorient. António Coelho, Pedro Pedroso$zeng 210 #9 $aPorto$c[s.n.],$d2022 215 ## $a365 p.$cil.$d30 cm 328 #1 $aTese dout. Media Digitais, Faculdade de Engenharia, Universidade do Porto, 2022 510 1# $aPlay the museum$e a framework for designing location-based games with augmente reality for museological
spaces$zeng 675 ## $a069(469)(043)$vBN$zpor$31226218 700 #1 $aSousa,$bMaria Van Zeller de Macedo de Oliveira$31851311 702 #1 $92$aCoelho,$bAntónio$4727$3126610 702 #1 $96$aCardoso,$bPedro$4727$31413472 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sP. 61471 V.$x1 971 ## $ccsilva$d20220705 972 ## $d20230117$e1$vlrevez$z0 973 ## $cigoulao$d20221214
Etiqueta de registo: 00230nam 2200025 450 001 2129808 003 http://id.bnportugal.gov.pt/bib/catbnp/2129808 100 ## $a20230426d2021 k y0pory01030103ba 101 0# $aeng$dpor 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aCultural gestures and virtual and augmented reality to enable Non-Experts to explore
systemic concepts and complexity$fLuís Miguel Alves Fernandes$gorient. Leonel Morgado, António Coelho, Hugo Paredes 210 #9 $aPorto$c[s.n.],$d2021 215 ## $aXXXIV, 469 p.$cil.$d30 cm 300 ## $aAcesso não autorizado pelo autor por um período de 3 anos 328 #1 $aTese dout. Informática, Univ. Porto, 2021 675 ## $a004.41(043)$vBN$zpor$3869101 700 #1 $aFernandes,$bLuís Miguel Alves$31419378 702 #1 $aMorgado,$bLeonel$4727$31474838 702 #1 $92$aCoelho,$bAntónio$4727$3126610 702 #1 $aParedes,$bHugo$4727$31702104 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sP. 63420 V.$x1 971 ## $cjbeatriz$d20230426 972 ## $e0$z0$d20230801$vmsebas 973 ## $cigoulao$d20230727
Etiqueta de registo: 00254nam 2200025 450 001 2133824 003 http://id.bnportugal.gov.pt/bib/catbnp/2133824 100 ## $a20230606d2022 k y0pory01030103ba 101 0# $apor$deng 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aJogos para literacia criativa$e uma framework para cultivar através de jogos$dGames for creative literacy$dGames for creative literacy$e a framework for cultiving creative literacy through games$fJosé Manuel da Conceição Raimundo$gorient. Pedro Cardoso, Miguel Carvalhais, António Coelho$zeng 210 #9 $aPorto$c[s.n.],$d2022 215 ## $aXXVI, 394 p.$cil.$d30 cm 328 #1 $aTese dout. Media Digitais, Fac. de Engenharia, Univ. do Porto, 2022 510 1# $aGames for creative literacy$e a framework for cultiving creative literacy through games$zeng 675 ## $a004.42(043)$vBN$zpor$3793077 675 ## $a794.08(043)$vBN$zpor$31600481 675 ## $a159.953(043)$vBN$zpor$3808641 700 #1 $aRaimundo,$bJosé Manuel da Conceição $31884158 702 #1 $96$aCardoso,$bPedro$4727$31413472 702 #1 $aCarvalhais,$bMiguel,$f1974-$4727$31474504 702 #1 $92$aCoelho,$bAntónio$4727$3126610 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sP. 63896 V.$x1 971 ## $cjbeatriz$d20230606 972 ## $e0$z0$d20230921$viquintas 973 ## $ctrodrigues$d20230918
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