Open Data Biblioteca Nacional de Portugal


República Portuguesa: Ministério da Cultura
Biblioteca Nacional de Portugal

Catálogo da BNP: acesso por Identificadores Unívocos
Registos Bibliográficos associados ao registo de autoridade

Etiqueta de registo: 00526nam 22001691i 450
001 1266496
003 http://id.bnportugal.gov.pt/bib/catbnp/1266496
100 ## $a20020801d1969 m y0pory010305 ba
101 0# $apor
102 ## $aPT
200 1# $a A paz com seu germe$fTenente António Coelho...
210 #9 $aBraga$cEd. do A.$aVila Nova de Famalicão$cCentro Gráfico de José Casimiro da Silva$d1969
215 ## $a195, 1 p., 2 fl.$d19 cm
300 ## $aTiragem 1000 ex.
700 #1 $92$aCoelho,$bAntónio$3126610
801 #0 $aPT$bBN
801 #1 $aFR$bJOUVE
966 ## $lBN$mFGMON$sR. 35281 P.$x0
997 ## $aBIBEOD

Etiqueta de registo: 00532cam 2200181 450
001 845975
003 http://id.bnportugal.gov.pt/bib/catbnp/845975
005 20010507151600.0
095 ## $aPTBN00600154
100 ## $a19940525d1954 km y0pory0103 ba
101 0# $apor
102 ## $aPT
200 1# $aAspectos da economia lanar portuguesa$fAntónio Coelho
210 #9 $a[S.l.$cs.n.],$d1954$eLisboa :$gOf. Gráfica)
215 ## $a27 p.$d24 cm
305 ## $aSep. Bol. do Sindicato Nacional dos Comercialistas, 8
700 #1 $92$aCoelho,$bAntónio$3126610
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sS.C. 58584 V.

Etiqueta de registo: 00985cam 2200289 450
001 1024093
003 http://id.bnportugal.gov.pt/bib/catbnp/1024093
005 20000926145300.0
010 ## $a972-669-308-X
021 ## $aPT$b121969/98
100 ## $a20000602d1998 k y0pory0103 ba
101 0# $apor
102 ## $aPT
105 ## $aa j 001yy
106 ## $ar
200 1# $aAutómatos programáveis$eapoio às aulas práticas$fPaulo Salgado, António Coelho, José Boaventura$g[ed.] Universidade de Trás-os-Montes e Alto Douro
210 #9 $aVila Real$cUTAD,$d1998
215 ## $a42 p.$cil.$d30 cm
225 2# $aSérie didáctica.$iCiências aplicadas$v104
320 ## $aBibliografia, p. 42
675 ## $a681.5(076)$vBN$zpor$3297833
700 #1 $aSalgado,$bPaulo Alexandre Cardoso$3138499
701 #1 $92$aCoelho,$bAntónio$4070$3126610
701 #1 $aBoaventura,$bJosé$4070$3240677
712 02 $aUniversidade de Trás-os-Montes e Alto Douro$4340$340049
966 ## $lBN$mFGREV$sP.P. 18544 V.$x1
966 ## $lBN$mFGREV$sP.P. 18544 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 1931836
003 http://id.bnportugal.gov.pt/bib/catbnp/1931836
100 ## $a20160518d2015 k y0pory01030103ba
101 0# $aeng$dporfre
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aImproving expressiveness, integration and manageability in procedural content generation$fPedro Amorim Brandão da Silva$gorient. António Coelho, Rafael Bidarra
210 #9 $aPorto$c[s.n.],$d2015
215 ## $a199 p.$cil.$d30 cm
320 ## $aBibliografia, p. 165-178
328 #1 $aTese dout. Informatics Engineering, Faculdade de Engenharia, Universidade do Porto, 2015
675 ## $a004.42(043)$vBN$zpor$3793077
700 #1 $aSilva,$bPedro Amorim Brandão da$31646492
702 #1 $92$aCoelho,$bAntónio$4727$3126610
702 #1 $aAlmeida,$bAntónio Rafael Emiliano Bidarra de,$f1964-$4727$3144027
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sP. 44553 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 1934060
003 http://id.bnportugal.gov.pt/bib/catbnp/1934060
100 ## $a20160615d2014 k y0pory01030103ba
101 0# $aeng$dpor
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aInteractive user experience$eeffects of augmented reality on consumer psychology and behavior$fJasmina Stoyanova$gorient. Pedro Quelhas Brito, António Coelho
210 #9 $a[Porto$cs.n.],$d2014
215 ## $aXVII, 224, [10] p.$cil.$d30 cm
305 ## $aData na capa: 2015
328 #1 $aTese dout. Media Digitais, Fac. de Engenharia, Univ. do Porto, 2014
675 ## $a004.9(043)$vBN$zpor$3788403
675 ## $a659.1(043)$vBN$zpor$3684547
675 ## $a366.1(043)$vBN$zpor$31330014
675 ## $a316.64(043)$vBN$zpor$31233820
700 #1 $aStoyanova,$bJasmina$31648910
702 #1 $aBrito,$bPedro Quelhas$4727$3269287
702 #1 $92$aCoelho,$bAntónio$4727$3126610
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sP. 44703 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 1983962
003 http://id.bnportugal.gov.pt/bib/catbnp/1983962
100 ## $a20180301d2016 k y0pory01030103ba
101 0# $aeng$dpor
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aEstimating player performance and adaptivity in exergames and location-based games$fJoão Tiago Pinheiro Neto Jacob$gsupervisor António Coelho, Rui Rodrigues
210 #9 $aPorto$c[s.n.],$d2016
215 ## $a213 p.$cil.$d30 cm
328 #1 $aTese dout. Engenharia Informática, Faculdade de Engenharia, Universidade do Porto, 2016
675 ## $a004.9(043)$vBN$zpor$3788403
675 ## $a004.42(043)$vBN$zpor$3793077
675 ## $a794.08(043)$vBN$zpor$31600481
700 #1 $aJacob,$bJoão Tiago Pinheiro Neto$31705928
702 #1 $92$aCoelho,$bAntónio$4727$3126610
702 #1 $aRodrigues,$bRui Amaral$4727$31670691
801 #0 $aPT$bBN$gRPC
900 ## $aBIBNAC$d20180313
966 ## $lBN$mFGMON$sP. 49897 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 2042754
003 http://id.bnportugal.gov.pt/bib/catbnp/2042754
021 ## $aPT$b464625/19
100 ## $a20200311d2019 m y0pory01030103ba
101 0# $apor
102 ## $aPT
105 ## $aa z 001yy
106 ## $ar
200 1# $aSociedade recreativa união pragalense$e100 anos de memórias$fAlexandre Flores, Carlos Figueiredo$gcolab. António Coelho... [et al.]
210 #9 $aPragal$cSociedade Recreativa União Pragalense,$d2019
215 ## $a235, [2] p.$cil.$d21 cm
675 ## $a061.23(469.412)"1919/2019"(091)$vBN$zpor$31780651
675 ## $a78/79(469.412)"1919/2019"(091)$vBN$zpor$31780652
700 #1 $aFlores,$bAlexandre M.,$f1951-$338899
701 #1 $aFigueiredo,$bCarlos Marques$4070$337730
702 #1 $92$aCoelho,$bAntónio$4205$3126610
801 #0 $aPT$bBN$gRPC
856 41 $uhttp://rnod.bnportugal.gov.pt/ImagesBN/winlibimg.aspx?skey=&doc=2042754&img=137757&save=true
900 ## $aBIBNAC$d20200525
966 ## $lBN$mFGMON$sP. 55469 V.$x1
966 ## $lBN$mFGMON$sP. 55469 V.-D$x1

Etiqueta de registo: 00000nam 2200025 450
001 2072579
003 http://id.bnportugal.gov.pt/bib/catbnp/2072579
100 ## $a20210611d2020 k y0pory01030103ba
101 0# $aeng$dpor
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aEnhancing museum experiences for teenagers through gamification and storytelling frameworks$fVanessa Quintal Cesário$gorient. Valentina Nisi, António Coelho
210 #9 $aPorto$c[s.n.],$d2020
215 ## $a306 p.$cil.$d30 cm
328 #1 $aTese dout. Digital Media, Univ. do Porto, Univ. Nova de Lisboa, 2020
675 ## $a004.9(043)$vBN$zpor$3788403
700 #1 $aCesário,$bVanessa Quintal$31811252
702 #1 $aNisi,$bValentina$4727$31485166
702 #1 $92$aCoelho,$bAntónio$4727$3126610
801 #0 $aPT$bBN$gRPC
856 40 $2Cópia digital disponível no Repositório Aberto da Universidade do Porto$uhttps://hdl.handle.net/10216/127648
966 ## $lBN$mFGMON$sP. 58669 V.$x1
972 ## $e1$d20211025$visantos
973 ## $cmcarvalho$d20211020

Etiqueta de registo: 00000nam 2200025 450
001 2103993
003 http://id.bnportugal.gov.pt/bib/catbnp/2103993
100 ## $a20220705d2022 k y0pory01030103ba
101 0# $apor$deng
102 ## $aPT
105 ## $aa z 000yy
106 ## $ar
200 1# $aJogar o museu$e uma framework para o design de jogos baseados em localização com a realidade aumentada para espaços museológicos$dPlay the museum$e a framework for designing location-based games with augmente reality for museological spaces$fMaria Vanz Zeller de Macedo de Oliveira e Sousa$gorient. António Coelho, Pedro Pedroso$zeng
210 #9 $aPorto$c[s.n.],$d2022
215 ## $a365 p.$cil.$d30 cm
328 #1 $aTese dout. Media Digitais, Faculdade de Engenharia, Universidade do Porto, 2022
510 1# $aPlay the museum$e a framework for designing location-based games with augmente reality for museological spaces$zeng
675 ## $a069(469)(043)$vBN$zpor$31226218
700 #1 $aSousa,$bMaria Van Zeller de Macedo de Oliveira$31851311
702 #1 $92$aCoelho,$bAntónio$4727$3126610
702 #1 $96$aCardoso,$bPedro$4727$31413472
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sP. 61471 V.$x1
971 ## $ccsilva$d20220705
972 ## $d20230117$e1$vlrevez$z0
973 ## $cigoulao$d20221214

Etiqueta de registo: 00230nam 2200025 450
001 2129808
003 http://id.bnportugal.gov.pt/bib/catbnp/2129808
100 ## $a20230426d2021 k y0pory01030103ba
101 0# $aeng$dpor
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aCultural gestures and virtual and augmented reality to enable Non-Experts to explore systemic concepts and complexity$fLuís Miguel Alves Fernandes$gorient. Leonel Morgado, António Coelho, Hugo Paredes
210 #9 $aPorto$c[s.n.],$d2021
215 ## $aXXXIV, 469 p.$cil.$d30 cm
300 ## $aAcesso não autorizado pelo autor por um período de 3 anos
328 #1 $aTese dout. Informática, Univ. Porto, 2021
675 ## $a004.41(043)$vBN$zpor$3869101
700 #1 $aFernandes,$bLuís Miguel Alves$31419378
702 #1 $aMorgado,$bLeonel$4727$31474838
702 #1 $92$aCoelho,$bAntónio$4727$3126610
702 #1 $aParedes,$bHugo$4727$31702104
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sP. 63420 V.$x1
971 ## $cjbeatriz$d20230426
972 ## $e0$z0$d20230801$vmsebas
973 ## $cigoulao$d20230727

Etiqueta de registo: 00254nam 2200025 450
001 2133824
003 http://id.bnportugal.gov.pt/bib/catbnp/2133824
100 ## $a20230606d2022 k y0pory01030103ba
101 0# $apor$deng
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aJogos para literacia criativa$e uma framework para cultivar através de jogos$dGames for creative literacy$dGames for creative literacy$e a framework for cultiving creative literacy through games$fJosé Manuel da Conceição Raimundo$gorient. Pedro Cardoso, Miguel Carvalhais, António Coelho$zeng
210 #9 $aPorto$c[s.n.],$d2022
215 ## $aXXVI, 394 p.$cil.$d30 cm
328 #1 $aTese dout. Media Digitais, Fac. de Engenharia, Univ. do Porto, 2022
510 1# $aGames for creative literacy$e a framework for cultiving creative literacy through games$zeng
675 ## $a004.42(043)$vBN$zpor$3793077
675 ## $a794.08(043)$vBN$zpor$31600481
675 ## $a159.953(043)$vBN$zpor$3808641
700 #1 $aRaimundo,$bJosé Manuel da Conceição $31884158
702 #1 $96$aCardoso,$bPedro$4727$31413472
702 #1 $aCarvalhais,$bMiguel,$f1974-$4727$31474504
702 #1 $92$aCoelho,$bAntónio$4727$3126610
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sP. 63896 V.$x1
971 ## $cjbeatriz$d20230606
972 ## $e0$z0$d20230921$viquintas
973 ## $ctrodrigues$d20230918

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