Registos Bibliográficos associados ao registo de autoridade |
|
Etiqueta de registo: 00000nam 2200025 450 001 1946765 003 http://id.bnportugal.gov.pt/bib/catbnp/1946765 100 ## $a20161102d2016 k y0pory01030103ba 101 0# $aporfre$deng 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $a Os videojogos indie como forma de expressão autoral$ecriatividade, estilo e significado$fJoão Domingos Pinho Alves de Sousa$gorient. Carlos Sena Caires 210 #9 $a[S.l.$cs.n.],$d2016 215 ## $a163, [82] p.$cil.$d30 cm 328 #1 $aTese dout. Ciência e Tecnologia das Artes (Arte Interativa), Universidade Católica
Portuguesa, 2016 675 ## $a794.08(043)$vBN$zpor$31600481 675 ## $a794.02(043)$vBN$zpor$31434414 675 ## $a794.07(043)$vBN$zpor$31664271 675 ## $a004.42(043)$vBN$zpor$3793077 700 #1 $aSousa,$bJoão Domingos Pinho Alves de$31661435 702 #1 $aCaires,$bCarlos Sena$4727$31661438 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sB.A. 41089 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 1963357 003 http://id.bnportugal.gov.pt/bib/catbnp/1963357 100 ## $a20170523d2016 k y0pory01030103ba 101 0# $apor$deng 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aReinventar a paisagem na era digital$fLuís Ricardo Nunes da Costa Monteiro$gorient. Carlos Sena Caires 210 #9 $a[S.l.$cs.n.],$d2016 215 ## $aXII, 365 p.$cil.$d30 cm 328 #1 $aTese dout. Ciência e Tecnologia das Artes (Arte Interativa), Escola de Artes, Universidade
Católica de Lisboa, 2016 675 ## $a7.01(043)$vBN$zpor$31221252 675 ## $a004.42(043)$vBN$zpor$3793077 700 #1 $aMonteiro,$bLuís Ricardo Nunes da Costa$31333040 702 #1 $aCaires,$bCarlos Sena$4727$31661438 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sB.A. 41790 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 2037850 003 http://id.bnportugal.gov.pt/bib/catbnp/2037850 100 ## $a20200108d2019 k y0pory01030103ba 101 0# $aeng$dpor 102 ## $aPT 105 ## $ay m 000yy 106 ## $ar 200 1# $aCollaborative prototyping and hacking$ere-inventing the museum space in the information technology$fGérald Vincent Estadieu$gorient. Carlos Sena Caires, Álvaro Barbosa 210 #9 $a[S.l.$cs.n.],$d2019 215 ## $aXVII, 213 f.$d30 cm 328 #1 $aTese dout. Science and Technology of the Arts, Univ. Católica Portuguesa, 2019 675 ## $a004.5(043)$vBN$zpor$31215225 675 ## $a004.9(043)$vBN$zpor$3788403 675 ## $a069.1(043)$vBN$zpor$3985773 700 #1 $aEstadieu,$bGérald Vincent$31772715 702 #1 $aCaires,$bCarlos Sena$4727$31661438 702 #1 $92$aBarbosa,$bÁlvaro$4727$31151832 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sP. 54871 V.$x1
Etiqueta de registo: 00000nam 2200025 450 001 2077284 003 http://id.bnportugal.gov.pt/bib/catbnp/2077284 100 ## $a20210728d2019 k y0pory01030103ba 101 0# $aeng$dpor 102 ## $aPT 105 ## $aa m 000yy 106 ## $ar 200 1# $aUser-generated game design for creativity in education audio-visual and tangible user
interaction models$fFilipa Cordes Aniceto Martins de Abreu$gsupervisor by Álvaro Barbosa, Carlos Sena Caires 210 #9 $a[S.l.$cs.n.],$d2019 215 ## $aXXVI, 282 p.$cil.$d30 cm 328 #1 $aTese dout. Science and Technologies of the Arts, Escola das Artes, Universidade Católica
Portuguesa, 2019 675 ## $a793.7-053.4(043)$vBN$zpor$31827982 675 ## $a004.4(043)$vBN$zpor$3787169 700 #1 $aAbreu,$bFilipa Cordes Aniceto Martins de $31815667 702 #1 $92$aBarbosa,$bÁlvaro$4727$31151832 702 #1 $aCaires,$bCarlos Sena$4727$31661438 801 #0 $aPT$bBN$gRPC 966 ## $lBN$mFGMON$sB.A. 46545 V.$x1 971 ## $clrevez $d20210728 972 ## $e0$d20211213$visantos 973 ## $ccristinat$d20211207 975 ## $e0$d20211214$visabelm
|
|
|