Open Data Biblioteca Nacional de Portugal


República Portuguesa: Ministério da Cultura
Biblioteca Nacional de Portugal

Catálogo da BNP: acesso por Identificadores Unívocos
Registos Bibliográficos associados ao registo de autoridade

Etiqueta de registo: 00000nam 2200025 450
001 1946765
003 http://id.bnportugal.gov.pt/bib/catbnp/1946765
100 ## $a20161102d2016 k y0pory01030103ba
101 0# $aporfre$deng
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $a Os videojogos indie como forma de expressão autoral$ecriatividade, estilo e significado$fJoão Domingos Pinho Alves de Sousa$gorient. Carlos Sena Caires
210 #9 $a[S.l.$cs.n.],$d2016
215 ## $a163, [82] p.$cil.$d30 cm
328 #1 $aTese dout. Ciência e Tecnologia das Artes (Arte Interativa), Universidade Católica Portuguesa, 2016
675 ## $a794.08(043)$vBN$zpor$31600481
675 ## $a794.02(043)$vBN$zpor$31434414
675 ## $a794.07(043)$vBN$zpor$31664271
675 ## $a004.42(043)$vBN$zpor$3793077
700 #1 $aSousa,$bJoão Domingos Pinho Alves de$31661435
702 #1 $aCaires,$bCarlos Sena$4727$31661438
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sB.A. 41089 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 1963357
003 http://id.bnportugal.gov.pt/bib/catbnp/1963357
100 ## $a20170523d2016 k y0pory01030103ba
101 0# $apor$deng
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aReinventar a paisagem na era digital$fLuís Ricardo Nunes da Costa Monteiro$gorient. Carlos Sena Caires
210 #9 $a[S.l.$cs.n.],$d2016
215 ## $aXII, 365 p.$cil.$d30 cm
328 #1 $aTese dout. Ciência e Tecnologia das Artes (Arte Interativa), Escola de Artes, Universidade Católica de Lisboa, 2016
675 ## $a7.01(043)$vBN$zpor$31221252
675 ## $a004.42(043)$vBN$zpor$3793077
700 #1 $aMonteiro,$bLuís Ricardo Nunes da Costa$31333040
702 #1 $aCaires,$bCarlos Sena$4727$31661438
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sB.A. 41790 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 2037850
003 http://id.bnportugal.gov.pt/bib/catbnp/2037850
100 ## $a20200108d2019 k y0pory01030103ba
101 0# $aeng$dpor
102 ## $aPT
105 ## $ay m 000yy
106 ## $ar
200 1# $aCollaborative prototyping and hacking$ere-inventing the museum space in the information technology$fGérald Vincent Estadieu$gorient. Carlos Sena Caires, Álvaro Barbosa
210 #9 $a[S.l.$cs.n.],$d2019
215 ## $aXVII, 213 f.$d30 cm
328 #1 $aTese dout. Science and Technology of the Arts, Univ. Católica Portuguesa, 2019
675 ## $a004.5(043)$vBN$zpor$31215225
675 ## $a004.9(043)$vBN$zpor$3788403
675 ## $a069.1(043)$vBN$zpor$3985773
700 #1 $aEstadieu,$bGérald Vincent$31772715
702 #1 $aCaires,$bCarlos Sena$4727$31661438
702 #1 $92$aBarbosa,$bÁlvaro$4727$31151832
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sP. 54871 V.$x1

Etiqueta de registo: 00000nam 2200025 450
001 2077284
003 http://id.bnportugal.gov.pt/bib/catbnp/2077284
100 ## $a20210728d2019 k y0pory01030103ba
101 0# $aeng$dpor
102 ## $aPT
105 ## $aa m 000yy
106 ## $ar
200 1# $aUser-generated game design for creativity in education audio-visual and tangible user interaction models$fFilipa Cordes Aniceto Martins de Abreu$gsupervisor by Álvaro Barbosa, Carlos Sena Caires
210 #9 $a[S.l.$cs.n.],$d2019
215 ## $aXXVI, 282 p.$cil.$d30 cm
328 #1 $aTese dout. Science and Technologies of the Arts, Escola das Artes, Universidade Católica Portuguesa, 2019
675 ## $a793.7-053.4(043)$vBN$zpor$31827982
675 ## $a004.4(043)$vBN$zpor$3787169
700 #1 $aAbreu,$bFilipa Cordes Aniceto Martins de $31815667
702 #1 $92$aBarbosa,$bÁlvaro$4727$31151832
702 #1 $aCaires,$bCarlos Sena$4727$31661438
801 #0 $aPT$bBN$gRPC
966 ## $lBN$mFGMON$sB.A. 46545 V.$x1
971 ## $clrevez $d20210728
972 ## $e0$d20211213$visantos
973 ## $ccristinat$d20211207
975 ## $e0$d20211214$visabelm

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